Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Dec 03, 2007, 09:01 PM // 21:01   #61
Jungle Guide
 
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
Advertisement

Disable Ads
Default

This is my favorite for my Ranger.

[skill]Melandru's Shot[/skill] [skill]Savage Shot[/skill] [skill]Disrupting Shot[/skill] [skill]Sloth Hunter's Shot[/skill] [skill]Mending Touch[/skill] [skill]Read the Wind[/skill] [skill]Troll Unguent[/skill] [skill]Storm Chaser[/skill]

I usually run with 10 expertise, 10 WS, 16 Marksmanship, and the rest in prot prayers. Ran this build ever since I began ABing and I never plan to toss it - I only modify it as the need arises.
Taurucis is offline   Reply With Quote
Old Dec 03, 2007, 09:46 PM // 21:46   #62
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by the ruloes
First time I've played AB, I'm running this build:

12+1+1 protection prayers
9+1 healing prayers
9+1 divine favour

[skill]spirit bond[/skill][skill]shield of absorption[/skill][skill]guardian[/skill][skill]reversal of fortune[/skill][skill]gift of health[/skill][skill]protective spirit[/skill][skill]healing touch[/skill][skill]signet of removal[/skill]

It's the build I run around with when monking. I can often lend a little helping hand in any kind of situation
Get rid of prot spirit, heal touch, and sig of removal, add in ZB/WoH, dismiss, and holy veil. If using WoH definitely drop gift for self-protection (dark escape probably for AB, possibly shield bash, balanced stance, or mending touch), if using ZB dropping gift is up to personal preference.
TheOneMephisto is offline   Reply With Quote
Old Dec 03, 2007, 10:51 PM // 22:51   #63
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by TheOneMephisto
Get rid of prot spirit, heal touch, and sig of removal, add in ZB/WoH, dismiss, and holy veil. If using WoH definitely drop gift for self-protection (dark escape probably for AB, possibly shield bash, balanced stance, or mending touch), if using ZB dropping gift is up to personal preference.
I wouldn't recommend relying on Dark Escape alone in scrub arenas where every other Assassin packs Wild Strike.

With Return, yes. Return is more useful in AB than Dark Escape anyway. Without Return, Shield Bash is ftw.
Riotgear is offline   Reply With Quote
Old Dec 03, 2007, 10:58 PM // 22:58   #64
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Riotgear
I wouldn't recommend relying on Dark Escape alone in scrub arenas where every other Assassin packs Wild Strike.

With Return, yes. Return is more useful in AB than Dark Escape anyway. Without Return, Shield Bash is ftw.
I only said dark escape because speedboosts are amazing in AB. Just the added mobility allows you to do so more much, and either way, against sins with wild strike you won't need much more that small prot + heal.

And return isn't that great in AB, just because of the cases that you're going to get caught in without people nearby. I just feel that dark escape is all around the best option for AB, combining strong self-defense, more mobility, and the ability to function alone.
TheOneMephisto is offline   Reply With Quote
Old Dec 03, 2007, 11:09 PM // 23:09   #65
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

Dark escape works great for me, and if you are to bring return, bring either both or return/dash. Speed boost are always a plus in AB and I really feel I'm missing one on the packhunter.

You meet some wild strike sins but just remember his name and use dark escape after wild strike the next time you meet him.
Turbobusa is offline   Reply With Quote
Old Dec 03, 2007, 11:09 PM // 23:09   #66
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by Taurucis
This is my favorite for my Ranger.

[skill]Melandru's Shot[/skill] [skill]Savage Shot[/skill] [skill]Disrupting Shot[/skill] [skill]Sloth Hunter's Shot[/skill] [skill]Mending Touch[/skill] [skill]Read the Wind[/skill] [skill]Troll Unguent[/skill] [skill]Storm Chaser[/skill]

I usually run with 10 expertise, 10 WS, 16 Marksmanship, and the rest in prot prayers. Ran this build ever since I began ABing and I never plan to toss it - I only modify it as the need arises.
Might wanna try concussion shot, with the energy management you should have enough, else, prepared shot as an elite works also. Only use that one when you're confident of your interrupting skills because it's rather pricey.
bungusmaximus is offline   Reply With Quote
Old Dec 03, 2007, 11:16 PM // 23:16   #67
Jungle Guide
 
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
Default

Well, I'm usually doing something else that requires the internet when I'm ABing... like browsing Guru, not what you're thinking. I don't really trust my ping to stay stable, and I like to pull off spikes: Melandru's-Savage and Sloth Hunter's-Disrupting.
Taurucis is offline   Reply With Quote
Old Dec 04, 2007, 12:12 AM // 00:12   #68
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by TheOneMephisto
And return isn't that great in AB, just because of the cases that you're going to get caught in without people nearby. I just feel that dark escape is all around the best option for AB, combining strong self-defense, more mobility, and the ability to function alone.
The only real reason for being caught without allies nearby with Return is either all of them being dead or those allies running into their doom.

The mobility granted by it is still exceptional, I'd rather have the ability to be very loose with positioning when kiting enemies and quickly port back to an ally to get moving than 10-ish seconds of a minor speed boost. That and be able to keep pace with teammates that feel like wandering off.

10 seconds of 25% run speed is only 2.5 seconds saved after all, I'm pretty sure one Return cast can match that.
Riotgear is offline   Reply With Quote
Old Dec 04, 2007, 12:17 AM // 00:17   #69
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Riotgear
The only real reason for being caught without allies nearby with Return is either all of them being dead or those allies running into their doom.

The mobility granted by it is still exceptional, I'd rather have the ability to be very loose with positioning when kiting enemies and quickly port back to an ally to get moving than 10-ish seconds of a minor speed boost. That and be able to keep pace with teammates that feel like wandering off.

10 seconds of 25% run speed is only 2.5 seconds saved after all, I'm pretty sure one Return cast can match that.
Meh. I've been in situations where I've wanted to delay groups of people by running off with 4 guys chasing me. I've also been in plenty of situations where I've gone solo to go protect a shrine (though this isn't as applicable because you usually have shrine NPCs to return to, though they're more annoying to use).

Dark escape is also plenty good for keeping up with enemies, and also allows you to be pretty much just as loose with positioning as the speedboost helps out. It also gets incredible as a speedboost when under the battle cry shrine.

But I mean, return also has it's advantages over it, and it mostly comes down to preference. Depending on the map, the ability to jump elevations to allies can be invaluable, and when in groups return is arguably the better option for pure self defense. They both have purposes and I'd consider both of them, I just personally like the speedboost in AB.
TheOneMephisto is offline   Reply With Quote
Old Dec 04, 2007, 04:37 PM // 16:37   #70
Desert Nomad
 
MasterSasori's Avatar
 
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Default

Quote:
Originally Posted by bungusmaximus
Might wanna try concussion shot, with the energy management you should have enough, else, prepared shot as an elite works also. Only use that one when you're confident of your interrupting skills because it's rather pricey.
With 10 expertise I would definitely not try concussion shot. Even with Melandru's Shot, its too pricey.
MasterSasori is offline   Reply With Quote
Old Dec 04, 2007, 06:00 PM // 18:00   #71
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by MasterSasori
With 10 expertise I would definitely not try concussion shot. Even with Melandru's Shot, its too pricey.
I stand corrected, expertise would ofc have to be upped.
bungusmaximus is offline   Reply With Quote
Old Dec 05, 2007, 06:36 PM // 18:36   #72
Desert Nomad
 
MasterSasori's Avatar
 
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Default

Now that WoH has been buffed, I've been seeing many more healer monks.

I've also been noticing the amount of Critical Defenses Sin increasing.

Elementalist numbers have also increased.

Course this might have changed, but this was the trend during the recent double fac weekend.
MasterSasori is offline   Reply With Quote
Old Dec 05, 2007, 10:22 PM // 22:22   #73
Jungle Guide
 
Gigashadow's Avatar
 
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
Default

When monking in AB, I've found Blessed Light to work pretty nicely. The reason is that hexes are extremely common in AB, and in fact the first person to charge in to a group of enemies usually gets hexed and conditioned up the ass.

Blessed Light + Deny Hexes (not necessarily on the same person) is quite good for keep your party clean. Blessed light has a shorter recharge than it used to though, so you have to cast Deny Hexes immediately after, and you definitely won't want to use a HSR set for it.

Blight is conveniently in the divine favor attribute, which makes everything more efficient.

In addition to escaping melee attackers, Return is also useful to keep up with your other party members who are packing speed boosts.

12+1+1 divine favor
7+1 prot (enough to get guardian to 5s)
6 in shadow arts
The rest (9+1? I'm at work and can't remember) in healing

Dark escape is not that critical, I find Return to be the better of the two spells.

[skill]Return[/skill][skill]Reversal of Fortune[/skill][skill]Blessed Light[/skill][skill]Gift of Health[/skill][skill]Guardian[/skill][skill]Dismiss Condition[/skill][skill]Deny Hexes[/skill][skill]Dark escape[/skill]

Last edited by Gigashadow; Dec 05, 2007 at 10:24 PM // 22:24..
Gigashadow is offline   Reply With Quote
Old Dec 05, 2007, 11:12 PM // 23:12   #74
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by MasterSasori
Now that WoH has been buffed, I've been seeing many more healer monks.
They're still hybrids, they only take WoH instead of ZB. Pure healer monks aren't too hot.
bungusmaximus is offline   Reply With Quote
Old Dec 06, 2007, 12:24 AM // 00:24   #75
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

It's really a matter of preference between WoH and ZB. both works well, ZB rewards you more when < 50%, Woh is always effective and usable.
Turbobusa is offline   Reply With Quote
Old Dec 06, 2007, 12:46 AM // 00:46   #76
Emo Goth Italics
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by Turbobusa
It's really a matter of preference between WoH and ZB. both works well, ZB rewards you more when < 50%, Woh is always effective and usable.
i still prefere ZB over WoH myself, i prot likes to keep people over 50% health anyway
just started monking...again anyway and its going quite well for me - but as you said...its a matter of preference
Tyla is offline   Reply With Quote
Old Dec 06, 2007, 12:51 AM // 00:51   #77
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Gigashadow
12+1+1 divine favor
7+1 prot (enough to get guardian to 5s)
6 in shadow arts
The rest (9+1? I'm at work and can't remember) in healing

Dark escape is not that critical, I find Return to be the better of the two spells.

[skill]Return[/skill][skill]Reversal of Fortune[/skill][skill]Blessed Light[/skill][skill]Gift of Health[/skill][skill]Guardian[/skill][skill]Dismiss Condition[/skill][skill]Deny Hexes[/skill][skill]Dark escape[/skill]
I'm pretty sure that bar would be a lot more efficient if you dropped blessed light for ZB or WoH. Just because BL isn't really an efficient skill unless you're hitting all three conditionals, and if you take ZB/WoH and switch up your hex removal, you can also free up a slot by dropping GoH.

Using a hex removal then using ZB/WoH is a lot more efficient than using BL, and the extra slot frees up space for a big prot (or another small prot if you don't think big prots are worth it in AB).

EDIT: Forgot, dropping BL also allows you to get away with a much lower DF spec, giving you more prot (on both the WoH and ZB bars, but even more on WoH) and more raw healing power on your red bars go up skills.
TheOneMephisto is offline   Reply With Quote
Old Dec 06, 2007, 01:01 AM // 01:01   #78
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Shield of deflection also seems to work pretty well, dissmiss condition can also be easily used as a heal on top of it. I found SoD monks a pain in the ass to kill, target swapping might own it, but it remains to be seen if the enemy has time to engage in lengthy fights like that. When they're 100 points behind there's no point in slowly exhausting the enemy.
bungusmaximus is offline   Reply With Quote
Old Dec 06, 2007, 01:10 AM // 01:10   #79
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by bungusmaximus
Shield of deflection also seems to work pretty well, dissmiss condition can also be easily used as a heal on top of it. I found SoD monks a pain in the ass to kill, target swapping might own it, but it remains to be seen if the enemy has time to engage in lengthy fights like that. When they're 100 points behind there's no point in slowly exhausting the enemy.
Shield of deflection isn't that great just because it isn't a good solo template though. I mean, if you can get the monk to burn the SoD on an ally or you just have some enchant removal, it isn't hard to just jump on the monk and roll him, especially if you have the aforementioned enchant or some caster damage supporting you.

The lack of a good self heal really hurts the character, along with heavy reliance on enchantments. A good warrior with rend touch with some support should be able to monk-stop an SoD fairly easily.
TheOneMephisto is offline   Reply With Quote
Old Dec 06, 2007, 01:19 AM // 01:19   #80
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by TheOneMephisto
The lack of a good self heal really hurts the character.
Yeah that could really be problematic, people tend to forget to defend their monk rather often anyways.
bungusmaximus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Nurse With Wound Gladiator's Arena 3122 Jun 18, 2012 07:16 PM // 19:16
D/W Alliance Battle Build. Aggamemnon Gladiator's Arena 7 Dec 23, 2006 04:15 AM // 04:15
Alliance Battle Build SnipiousMax The Campfire 0 May 18, 2006 06:57 PM // 18:57
Loch Gladiator's Arena 7 May 18, 2006 06:51 PM // 18:51


All times are GMT. The time now is 10:40 AM // 10:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("